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akira_mujawar
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Engine / Gameplay / Tools / Physics

akiramujawar02@gmail.com

resume.pdf


My role in this game – Game Programmer

  • — Implemented axis-aligned collision detection for vehicle body parts using point, ray, sphere, and disc tests
  • — Modified existing vehicle controller to simulate real-world rickshaw behaviour
  • — Implemented joint-based damage reactions driven by impact force and speed
  • — Built custom editor tool for automated setup of vehicle destruction for imported models

Bullet Physics

  • — Implemented projectile motion using Newtonian drag and component-wise motion equations
  • — Developed real-time bullet collision detection
  • — Implemented grenade bouncing physics & explosion logic

NPCs navigation

  • — Built custom editor tools for authoring navigation paths
  • — Implemented dynamic NPC spawning with weighted randomisation of meshes, skins, animations, and behaviours using Scriptable Objects