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akira_mujawar
about

Engine / Gameplay / Tools / Physics

akiramujawar02@gmail.com

resume.pdf


My role in this game – Gameplay & Tools Programmer (Consultant)

  • — Implemented isometric lane-based navigation with in-memory path caching for efficient movement
  • — Built NPC life-simulation systems (tasks, routines, defence, resource handling)
  • — Developed modular narrative and dialogue systems
  • — Built flexible quest and branching event systems
  • — Implemented queue-based asynchronous event processing system

Editor Tools & Pipelines

  • — Created custom animation state machine editor for Spine2D exports
  • — Built in-scene editor tools for authoring isometric 2D lanes and navigation paths
  • — Built behaviour and schedule editors for configuring NPC tasks and routines
  • — Developed data-driven editors for simulation systems (construction, resources, weather)

Optimisation & Mentoring

  • — Improved stability and performance across simulation and navigation systems using profiling and data-oriented design
  • — Mentored team members on technical architecture, tooling, and production workflows