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akira_mujawar
about

Engine / Gameplay / Tools / Physics

akiramujawar02@gmail.com

resume.pdf


My role in this game – Senior Software Engineer

  • — Implemented inverse kinematics for quadruped characters to enable movement on uneven terrain using Unreal’s animation system
  • — Refactored Blueprint-based prototype into a production-ready C++ architecture
  • — Designed complex enemy AI behaviours using Environment Query System (EQS)
  • — Developed character movement and spawn systems for dynamic environments